Hey Fans, Robbie here!
As some of you may know I’ve been pulling over-time on the stream lately with Fallout 4. I’ve been putting in some ridiculously long hours into the night and early morning. However, just last night I decided to try something else, something I’ve been wanting to since this whole ‘podcast thing’ evolved into a ‘streaming thing’.
So the ‘something’ I’ve dubbed “Steam N’ Stream”. I pick up a game from Steam, something I don’t think a lot of people have probably heard of and I play it blind for a few hours then give my thoughts on it. It’s sort of a review, I suppose, or a Let’s Play, regardless the maiden voyage turned out great.
The game I played was called Invisible Inc. It’s a stealth, turn-based strategy game set in a cyberpunk world developed and published by Klei Entertainment. It was a helluva lot of fun and the game has an excellent, unique, fan-fucking-tastic art style. Check out the video and if you have the $20 to spare stop on by Steam and pick this one up.
Updated: Decided to toss a review I wrote on Steam for this game at the bottom here.
“When I got my newest PC and joined Steam as a serious PC gamer, Invisible Inc. was one of the first games I spotted and added to my wishlist. When I finally bought it, it was another month before I actually sat down to play it. Oh, the time I wasted before unearthing this Gem.
I’ve always been a fan of a strategy games, both turned-based and real time. I’ve sunk many hours into Final Fantasy Tactics, Vandal Hearts, StarCraft, WarCraft, Commandos, XCOM, Shadow Run etc. etc. And as much as I love all of these titles and as similar and diverse as they are, Invisible Inc brings something to the table I have yet to experience in a strategy game and that’s the Stealth. It’s different from Commandos though in part because of the turn based play. But there’s more to it than that.
When I play Strategy games what it really comes down to is, “How can I deal the most damage in the least amount of time?” How do you take the most pieces of your opponents chess board? Sure, there is strategy to that and dependent on your skill or intellect you can look 1, 2, 5 turns ahead, but it’s not usually a necessity. I constantly found myself planning 3-5 moves ahead and considering multiple moves depending on the AI’s choices.
More than that, the levels often offer you extra incentives in the form of optional objectives. But you a finite amount of resources to be able to get these sometimes and a limited amount of time before the difficulty increases substantially. The twist is that in most cases you won’t know if you have the resources or not until it’s too late, but that’s not a downside. When this happens you’ve either already attempted to go for the added objective and now have to decide on a hasty and dangerous retreat. Or try to pool more resources in an ever increasing hostile situation. In spite of deep and complicated a lot of these mechanics may seem, it’s a very easy system to pick up and is pretty intuitive.
The trait of this game that really drew me in and was the main reason it caught my eye to begin with was the aesthetics. The art design and direction of this game is unique and unlike any other game I can recall in recent memory, the closest being perhaps Sly Cooper. This is a sharp, well-design, beautiful fucking game.
Buy it. Play it. Love it.”